by Mohamed Fawzy | Jul 15, 2026 | Devlog, Milestones
Since our last development milestone, we have been fully focused on one major objective, bringing complete gamepad support to Off The Grid: Bad Dream (Project Escher). This wasn’t simply about making a controller work. We redesigned and implemented gamepad...
by Mohamed Fawzy | Feb 23, 2026 | Devlog, Milestones
The fourth milestone of our six-phase full prototype for Project Escher is now complete. This phase introduces a pivotal Chapter One moment, bringing together the Soul & Body Possession system, the reveal of the Shadow character and its mechanics, a palace escape...
by Mohamed Fawzy | Dec 14, 2025 | Devlog, Milestones
Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete —...
by Mohamed Fawzy | Nov 24, 2025 | Devlog, Milestones
Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and...
by Mohamed Fawzy | Nov 18, 2025 | Devlog, Milestones
Heavy Prototyping in Full Motion Starting this November, Project Escher officially enters its most intense development sprint yet: a structured Heavy Prototyping Cycle designed to shape the core playable identity of the game. To keep the process focused and...