by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
Three months. Twelve weeks. One impossible deadline. After seven months of development, we still had zero minutes of gameplay. This is the story of what happened next. October 27th, 2025 Exactly three months before the PlayStation MENA Hero Project submission...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
Sometimes, it’s the smallest gameplay details that make the biggest difference. While developing the driving, traffic, and vehicle systems, I noticed something that didn’t feel quite rightโespecially when testing with a controller. Whenever I turned the...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
What happens when a soul has no body? That question became one of the ideas behind the dream world of the game. In this world, mysterious light entities exist beyond normal space and time. But if these entities are made of light, how can they interact with the...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
Some game characters start with a detailed design document. Others start with a strange idea that refuses to leave your head. For this game, one of those ideas became The Shadow. The Shadow represents the darker, repressed parts of the protagonistโthe thoughts, fears,...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
While developing the game, I encountered a strange visual bug affecting the hair of my MetaHuman characters. The hair would become extremely blurry and appear completely out of focus during gameplay. The Investigation My first suspicion was translucency and Depth of...