by Mohamed Fawzy | Feb 12, 2026 | Articles, Devlog
A Sanctuary Outside of Space and Time As development continues on Project Escher, the world beyond the physical realm is beginning to take shape. We’ve recently completed a major visual enhancement pass on the Palace room — refining lighting, atmosphere, and...
by Mohamed Fawzy | May 9, 2025 | Articles, Devlog
Hey everyone, Today, I’d love to share a behind-the-scenes look at one of the most essential and atmospheric spaces in our game world — the Palace Room. This environment has been a major focus in recent weeks, not just in terms of layout and visual storytelling, but...
by Mohamed Fawzy | Apr 23, 2025 | Articles, Devlog
Hey RareCastle fam!We’re back with another peek behind the curtain and this one’s about atmosphere, emotion, and visual storytelling. One of our talented environment artists is currently deep into designing one of the most surreal and symbolic spaces in our game...