by Mohamed Fawzy | Feb 23, 2026 | Dev Log, Game Log
The fourth milestone of our six-phase full prototype for Project Escher is now complete. This phase introduces a pivotal Chapter One moment, bringing together the Soul & Body Possession system, the reveal of the Shadow character and its mechanics, a palace escape...
by Mohamed Fawzy | Feb 12, 2026 | Dev Log, Game Log
A Sanctuary Outside of Space and Time As development continues on Project Escher, the world beyond the physical realm is beginning to take shape. We’ve recently completed a major visual enhancement pass on the Palace room — refining lighting, atmosphere, and...
by Mohamed Fawzy | Dec 14, 2025 | Dev Log, Feature Log, Game Log
Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete —...
by Mohamed Fawzy | Nov 24, 2025 | Dev Log, Feature Log, Game Log
Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and...
by Mohamed Fawzy | Nov 18, 2025 | Dev Log, Feature Log
Heavy Prototyping in Full Motion Starting this November, Project Escher officially enters its most intense development sprint yet: a structured Heavy Prototyping Cycle designed to shape the core playable identity of the game. To keep the process focused and...
by Mohamed Fawzy | May 9, 2025 | Dev Log, Game Log
Hey everyone, Today, I’d love to share a behind-the-scenes look at one of the most essential and atmospheric spaces in our game world — the Palace Room. This environment has been a major focus in recent weeks, not just in terms of layout and visual storytelling, but...