by Mohamed Fawzy | Aug 23, 2026 | Devlog, Devlog Video
Watch Dev Diary #2 If you’d like to see the experiments, failures, breakthroughs, and the first in-game results for yourself, watch the full Dev Diary below. If you enjoyed the episode, consider subscribing to the channel and sharing it with someone interested...
by Mohamed Fawzy | Aug 14, 2026 | Announcements, Milestones, Our News
Rare Castle is officially entering the next major stage of development for Off The Grid: Bad Dream (Project Escher). After completing the first half of the prototype, development is now moving into the next phase: building the game’s action and combat side. This...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
Three months. Twelve weeks. One impossible deadline. After seven months of development, we still had zero minutes of gameplay. This is the story of what happened next. October 27th, 2025 Exactly three months before the PlayStation MENA Hero Project submission...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
Sometimes, it’s the smallest gameplay details that make the biggest difference. While developing the driving, traffic, and vehicle systems, I noticed something that didn’t feel quite rightโespecially when testing with a controller. Whenever I turned the...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
What happens when a soul has no body? That question became one of the ideas behind the dream world of the game. In this world, mysterious light entities exist beyond normal space and time. But if these entities are made of light, how can they interact with the...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
Some game characters start with a detailed design document. Others start with a strange idea that refuses to leave your head. For this game, one of those ideas became The Shadow. The Shadow represents the darker, repressed parts of the protagonistโthe thoughts, fears,...
by Mohamed Fawzy | Aug 10, 2026 | Devlog, Devlog Video
While developing the game, I encountered a strange visual bug affecting the hair of my MetaHuman characters. The hair would become extremely blurry and appear completely out of focus during gameplay. The Investigation My first suspicion was translucency and Depth of...
by Mohamed Fawzy | Jul 15, 2026 | Devlog, Milestones
Since our last development milestone, we have been fully focused on one major objective, bringing complete gamepad support to Off The Grid: Bad Dream (Project Escher). This wasn’t simply about making a controller work. We redesigned and implemented gamepad...
by Mohamed Fawzy | Apr 8, 2026 | Game Reviews, RNGD
Off The Grid: Bad Dream (Project Escher) Review: Off The Grid: Bad Dream challenges traditional psychological horror by flipping the genre on its head, delivering what can only be described as an โanti-horrorโ experience. Rather than relying on fear through aggression...
by Mohamed Fawzy | Feb 23, 2026 | Devlog, Milestones
The fourth milestone of our six-phase full prototype for Project Escher is now complete. This phase introduces a pivotal Chapter One moment, bringing together the Soul & Body Possession system, the reveal of the Shadow character and its mechanics, a palace escape...