Heavy Prototyping Development — Phase 2 Complete
As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and focused work, we’ve completed Phase 2 in just one week.
Today, we’re releasing the second milestone dev-log video, showcasing a collection of major systems and story elements now functioning inside the build:
- Reactive Dialogue System – Characters now respond dynamically to each other based on context, timing, and narrative flow.
- Inner Monologue Mechanic – The player gains real-time access to the protagonist’s thoughts, adding psychological depth and guiding exploration.
- Vehicle Traffic Simulation – Living traffic behavior now populates the world, adding realism, atmosphere, and narrative grounding.
- Interaction System – A flexible framework allowing objects, characters, and world elements to be examined, used, or activated.
- Inventory System – Early implementation of item collection, management, and usage tied to the puzzles and story progression.
With this milestone complete, we’re now approaching the halfway mark of our six-phase prototyping sprint. Each milestone pushes the project closer to a polished, playable vertical slice.
Our ultimate goal remains clear:
prepare Project Escher for submission to the Sony PlayStation.
Thank you for following the journey, supporting Rare Castle, and being part of this ambitious chapter. Stay tuned — the next milestone is already in motion.




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