Sometimes, it’s the smallest gameplay details that make the biggest difference.
While developing the driving, traffic, and vehicle systems, I noticed something that didn’t feel quite right—especially when testing with a controller.
Whenever I turned the vehicle, the camera would stay wherever I had left it.
So instead of enjoying the drive…
I was constantly fighting the right stick just to get the camera back to where it should be. 😅
I started thinking about how other driving games handle their cameras and realized what I wanted:
The camera should smoothly return to its original position behind the vehicle while driving.
After some research, experimentation, and a little help from ChatGPT, I found an approach that could make it work.
It didn’t work on the first attempt.
Or the second.
But after a few tweaks…
It finally clicked.
Now the camera smoothly adjusts itself to the vehicle’s rotation, allowing me to focus on driving instead of constantly correcting the camera.
It’s a small feature.
But these small details are what make gameplay feel more natural and polished.
This was one of many improvements I made during the intense three-month prototype sprint, and there’s still much more to build.
🎬 Watch Gameplay Mechanics #1
In this episode, I show the problem, the development process, and the final result of the driving camera system.
Gameplay Mechanics is a development series where I share the gameplay systems and mechanics I’m building along the way.
One mechanic at a time. 🎮
💙 Support the Project
If you’d like to follow the development and support the project, you can wishlist the game on the PlayStation Store.
Every wishlist helps more people discover the project and supports the journey toward bringing the game to life.
