⚙️ Behind the Dream #2 — The Mechanical Vessels

Off the Grid: Bad Dream (Project Escher) - Behind the Dream #2 🎭 - mechanical vessels

What happens when a soul has no body?

That question became one of the ideas behind the dream world of the game.

In this world, mysterious light entities exist beyond normal space and time. But if these entities are made of light, how can they interact with the physical world?

They need a vessel.

The Inspiration

One of the ideas that inspired this concept came from Beyond: Two Souls and its character Aiden.

I was fascinated by the idea of an entity that could move through the environment, interact with objects, and even possess people.

I wanted to take that concept in a completely different direction.

Instead of possessing human beings, the light entities in this world can inhabit mechanical vessels.

The Mechanical Vessels

I imagined these strange mechanical bodies scattered throughout the dream world, waiting to be inhabited by lost souls.

The connection between the entity and its vessel is a mysterious crystal.

The crystal acts as a gateway, allowing the light entity to take control of the mechanical body.

But I didn’t want the crystal to exist only as part of the story.

Eventually, it becomes something much more important to the player.

A weapon.

A tool.

And potentially a way to interact with, protect, or even heal other entities.

From Concept to Prototype

This idea has already moved beyond concept art.

The mechanical vessel and light-entity possession system have been implemented in the prototype.

The next step is developing the crystal mechanic itself, followed by the larger weapon and shooting systems.

There’s still a lot to build, but this is one of those moments where an idea that once existed only in my imagination starts becoming something you can actually play.

A soul made of light.

A body made of machinery.

And a crystal connecting the two.


🎬 Watch Behind the Dream #2

In this episode, I explore the inspiration and design behind the mechanical vessels and the light-entity possession system.

Behind the Dream is a development series exploring the ideas, inspirations, and design concepts behind the game.


💙 Support the Project

If you’d like to follow the development and support the project, you can wishlist the game on the PlayStation Store.

Wishlist on PlayStation Store

Every wishlist helps more people discover the project and brings the dream one step closer to reality.

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Avatar for Mohamed Fawzy

Mohamed Fawzy

Mohamed is the founder of RARE CASTLE [copy], an indie game developer and writer. He has a passion for creating episodic cinematic games that combine stunning graphics and captivating stories. His vision is to showcase the beauty and mystery of nature and reality. He believes that games are a powerful medium for expressing ideas, emotions, and messages that can inspire and entertain people around the world.

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