UI/UX Designer

Mohamed Fawzy

Written by Mohamed Fawzy

Mohamed is the founder of RARE CASTLE ©, an indie game developer and writer. He has a passion for creating episodic cinematic games that combine stunning graphics and captivating stories. His vision is to showcase the beauty and mystery of nature and reality. He believes that games are a powerful medium for expressing ideas, emotions, and messages that can inspire and entertain people around the world.

July 18, 2025

Position Type: Volunteer

Location(s): Remote

Why Rare Castle?

Rare Castle is an independent game studio driven by a bold, transformative vision: to create games that heal. we believe games can do more than entertain — they can mend the soul, cultivate calm, and inspire hope.

While horror games often thrill us with fear, we imagine something different: cinematic, story-driven experiences that guide players toward self-discovery, resilience, and emotional well-being. Our games are crafted with the same meticulous artistry as the most gripping horror titles — but instead of nightmares, we create spaces for reflection, growth, and inner peace, all brought to life with stunning, photorealistic visuals.

At Rare Castle, we are redefining what games can be. Join us as we build immersive worlds that spark curiosity, soothe the spirit, and leave a lasting, positive impact.

Responsibilities
  • Design, prototype, and implement intuitive and atmospheric UI elements (HUD, menus, prompts, inventory, etc.) that match the game’s visual and emotional tone.
  • Work closely with game designers, artists, and developers to ensure seamless player experiences across gameplay, narrative, and interaction.
  • Translate abstract ideas like “calm,” “tension,” or “mystery” into layout, motion, typography, and feedback systems.
  • Develop wireframes, flowcharts, and interactive prototypes that demonstrate player journeys and screen transitions.
  • Collaborate on user testing and iteration, ensuring the UI serves both usability and storytelling.
  • Maintain consistency and accessibility across all interface elements, while leaving room for creative experimentation.
Requirements
  • Strong portfolio showcasing UI/UX work in games or interactive digital experiences.
  • Solid understanding of UX principles, user-centered design, and interface hierarchy.
  • Experience designing UI systems for game engines (Unreal Engine experience is a big plus).
  • Familiarity with tools like Figma, Adobe XD, or similar for prototyping and layout.
  • Understanding of motion design, transitions, and feedback that enhance player experience.
  • Appreciation for minimalism, mood-driven design, and subtle emotional cues.
Nice to have
  • Experience designing for gamepads/controllers as well as mouse/keyboard.
  • Experience implementing UI in Unreal Engine using UMG, Blueprints, or Slate.
  • Familiarity with psychological thriller, narrative-driven, or cinematic-style games.
  • Aesthetic sensitivity toward typography, iconography, and negative space.
What We Offer
  • Creative Freedom: The chance to shape the visual storytelling of a unique, cinematic indie game and leave your artistic fingerprint on every scene.
  • A Collaborative Environment: Work directly with a passionate founder and a small, dedicated team that values experimentation, curiosity, and open dialogue.
  • Professional Growth: Build your portfolio with high-quality, real-time lighting work, and deepen your skills in a supportive, artist-driven setting.
  • Flexible, Remote Work: Contribute from anywhere in the world on a schedule that fits your life.
  • A Meaningful Mission: Be part of a studio redefining what games can be — creating experiences that heal, inspire, and leave a lasting emotional impact.

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