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Dev Log
Follow Our Journey and See How Our Game Project Evolves
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GAME LOG
The game log is where we share our updates and progress on our game project. Here you can see what we have been working on, what we have achieved, and what we are planning to do next.
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Project Escher — Phase 3 Progress Update

Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete — marking the third major milestone in development. With this phase finished,…
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Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems

Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and focused work, we’ve completed Phase 2 in just one week. Today, we’re releasing the…
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Dev Dairy: Crafting the Palace Room – A Moment of Light in the Dark

Hey everyone, Today, I’d love to share a behind-the-scenes look at one of the most essential and atmospheric spaces in our game world — the Palace Room. This environment has been a major focus in recent weeks, not just in terms of layout and visual storytelling, but also in how we’ve been enhancing its lighting…
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Dev Diary: Building the Mystery of the Palace Rooms

Hey RareCastle fam!We’re back with another peek behind the curtain and this one’s about atmosphere, emotion, and visual storytelling. One of our talented environment artists is currently deep into designing one of the most surreal and symbolic spaces in our game world: The Palace Rooms. A Place Beyond the Physical The Palace Rooms are a…
FEATURE LOG
The feature log is where we showcase our experimental systems that are under development. These are not yet implemented in the game and may or may not be included in the final version. Here you can see how we test new ideas and features and get a glimpse of our creative process.
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Project Escher — Phase 3 Progress Update

Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete — marking the third major milestone in development. With this phase finished,…
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Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems

Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and focused work, we’ve completed Phase 2 in just one week. Today, we’re releasing the…
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Project Escher — Introducing the Inner Monologue Mechanic

Heavy Prototyping in Full Motion Starting this November, Project Escher officially enters its most intense development sprint yet: a structured Heavy Prototyping Cycle designed to shape the core playable identity of the game. To keep the process focused and accountable, the team at Rare Castle has divided this cycle into six development phases, each lasting…