Concept Artist

Mohamed Fawzy

Written by Mohamed Fawzy

Mohamed is the founder of RARE CASTLE ©, an indie game developer and writer. He has a passion for creating episodic cinematic games that combine stunning graphics and captivating stories. His vision is to showcase the beauty and mystery of nature and reality. He believes that games are a powerful medium for expressing ideas, emotions, and messages that can inspire and entertain people around the world.

July 18, 2025

Position Type: Volunteer

Location(s): Remote

Why Rare Castle?

Rare Castle is an independent game studio driven by a bold, transformative vision: to create games that heal. we believe games can do more than entertain — they can mend the soul, cultivate calm, and inspire hope.

While horror games often thrill us with fear, we imagine something different: cinematic, story-driven experiences that guide players toward self-discovery, resilience, and emotional well-being. Our games are crafted with the same meticulous artistry as the most gripping horror titles — but instead of nightmares, we create spaces for reflection, growth, and inner peace, all brought to life with stunning, photorealistic visuals.

At Rare Castle, we are redefining what games can be. Join us as we build immersive worlds that spark curiosity, soothe the spirit, and leave a lasting, positive impact.

Responsibilities
  • Create compelling 2D concept art for environments, characters, props, lighting, and key narrative scenes.
  • Translate narrative ideas and emotional beats into strong visual storytelling concepts.
  • Work closely with the director, level designer, and 3D artists to guide the look and feel of the world and its inhabitants.
  • Design cinematic keyframes, mood paintings, and visual explorations that inspire and inform.
  • Support iterative development through thumbnails, rough sketches, and polished concept illustrations.
  • Ensure visual consistency with the project’s tone — moody, mysterious, photoreal, and emotionally grounded.
  • Use reference photography, AI tools, or photobashing where appropriate to efficiently express ideas.
Requirements
  • Strong portfolio that demonstrates storytelling, mood, composition, and style versatility.
  • Proficiency in digital painting tools (e.g. Photoshop, Krita, Procreate).
  • Ability to develop ideas quickly from rough to refined while maintaining clarity of vision.
  • Understanding of lighting, perspective, anatomy, and cinematic visual language.
  • Passion for psychological narratives, atmospheric design, and cinematic worlds.
Nice to have
  • Experience working with Unreal Engine or understanding how concepts translate to 3D pipelines.
  • Familiarity with photoreal references, moodboards, or storytelling in indie games.
  • Knowledge of horror/thriller visual tropes used in a fresh or emotionally resonant way.
What We Offer
  • Creative Freedom: The chance to shape the visual storytelling of a unique, cinematic indie game and leave your artistic fingerprint on every scene.
  • A Collaborative Environment: Work directly with a passionate founder and a small, dedicated team that values experimentation, curiosity, and open dialogue.
  • Professional Growth: Build your portfolio with high-quality, real-time lighting work, and deepen your skills in a supportive, artist-driven setting.
  • Flexible, Remote Work: Contribute from anywhere in the world on a schedule that fits your life.
  • A Meaningful Mission: Be part of a studio redefining what games can be — creating experiences that heal, inspire, and leave a lasting emotional impact.

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