Project Escher Enters Its Next Major Development Sprint: Building the Action & Combat Prototype

Rare Castle is officially entering the next major stage of development for Off The Grid: Bad Dream (Project Escher).

After completing the first half of the prototype, development is now moving into the next phase: building the game’s action and combat side.

This new sprint marks the 5th major milestone of Project Escher and focuses on turning the previously established adventure foundation into a playable action experience.

The Next Milestone: Action & Combat

The goal of this sprint is straightforward:

Build a playable action/combat prototype.

To achieve that, development will focus on three core systems:

Weapon System

The first focus will be the game’s weapon system, establishing the foundation for how the protagonist interacts with weapons and how combat will function from the player’s perspective.

Combat & Shooting Mechanics

The next step is developing the core shooting and combat mechanics that will define the action gameplay of Project Escher.

This includes building the fundamental gameplay loop around aiming, shooting, combat interaction, and the systems required to make the action feel responsive and engaging.

Enemy System

The final major component of this milestone is the enemy system.

Enemies will provide the foundation for combat encounters, allowing the new shooting mechanics to become part of an actual gameplay experience rather than isolated systems.

From Adventure to Action

The first half of the prototype focused heavily on establishing the game’s adventure and mystery experience.

Now, Project Escher is entering a very different stage.

The challenge is no longer simply proving that the world, atmosphere, exploration, and narrative concepts can work. The next step is proving that the action side of the game can work alongside them.

This makes the upcoming sprint an important moment for the project.

The objective is not to create a finished combat system or a polished final game. The objective is to build a playable combat prototype that demonstrates how the action side of Project Escher can function as part of the larger experience.

A New Chapter of Development

This milestone also marks the beginning of a new chapter for the Rare Castle development journey.

From this point forward, the development process will be documented as the project continues to evolve, sharing the challenges, experiments, breakthroughs, and failures involved in building the second half of the prototype.

There is still a long road ahead, but the direction is now clear:

Project Escher is moving from proving its adventure foundation to proving its action foundation.

The next milestone begins now.

Off The Grid: Bad Dream — Project Escher
Milestone 5: Weapon System • Combat & Shooting Mechanics • Enemy System

Rare Castle Officially Submits Project Escher to PlayStation MENA Hero Project

The vision is no longer private. It has been placed on the table.

We at Rare Castle are proud to announce a major milestone: on 31 January 2026, we officially submitted Project Escher to the PlayStation MENA Hero Project, Sony Interactive Entertainment’s dedicated incubator supporting emerging talent across the Middle East and North Africa.

The submission package included our polished playable demo (vertical slice prototype), a comprehensive pitch deck, the full production roadmap, and all supporting development materials. This marks the culmination of years of independent work — refined into a formal, industry-ready presentation ready for official evaluation.

About the PlayStation MENA Hero Project

The PlayStation MENA Hero Project is an incubator program by Sony Interactive Entertainment that identifies and nurtures promising developers from the MENA region (including Egypt, Saudi Arabia, UAE, Tunisia, Bahrain, and others). Selected studios receive mentorship, access to PlayStation resources, recoupable development funding (minimum $100,000 USD paid on milestones), global featuring opportunities, and the potential for full publishing by SIE.

In August 2025, the first cohort was revealed — four exciting titles from regional studios: Red Bandits (Team Agenda, Saudi Arabia), Enci’s Solution (Dark Emerald, UAE), The Perfect Run (Lanterns Studios, Tunisia), and A Cat’s Manor (Happiest Dark Corner, Bahrain). All are coming to PlayStation 5 and PC. We are honored to be part of this growing movement celebrating MENA creativity on the global stage.

Project Escher: Our Vision

Project Escher is an episodic cinematic psychological thriller adventure that explores identity, perception, reality, and the fragile boundary between the physical world and the abstract. Inspired by the impossible geometries of M.C. Escher, the game features mind-bending environments, surreal dreamscapes, and a deeply personal narrative that aligns with our studio’s mission to create meaningful “healing games.”

Standout mechanics include:

  • A fully reactive dialogue system with contextual character interactions
  • An intimate inner-monologue mechanic
  • Dynamic vehicle driving, traffic simulation, and interaction systems
  • Flexible inventory and environmental interaction tied to story progression
  • Symbolic spaces such as “The Palace” — a sanctuary outside conventional spacetime

The game is currently in pre-alpha, with Phase 3 of our six-phase heavy prototyping cycle completed in December 2025, bringing the vertical slice to 50% completion.

Our Journey to This Moment

What began in 2018 as a passionate solo project by founder Mohamed Fawzy has grown through dedication, community support, and relentless iteration. In March 2025 we became an Official PlayStation Partner, and on 11 February 2026 we released the first philosophical trailer for the demo, highlighting the game’s core themes.

This submission moves Project Escher from private creation to official platform consideration — a decisive step forward for our small but determined team.

Looking Ahead

We now await feedback from the MENA Hero Project committee while continuing to advance development. Whatever the outcome, this milestone validates the vision we have poured into Project Escher and reinforces our commitment to delivering a unique, emotionally resonant experience to players worldwide.

We extend our heartfelt thanks to our supporters, volunteers, advisors, and the growing Rare Castle community. Your belief in the project keeps us moving forward.

Stay connected

The vision is no longer private.
It has been placed on the table.

— The Rare Castle Team

Rare Castle Becomes an Official PlayStation Partner

An Industry Seal of Trust. An Alliance Forged.

Today, Rare Castle stands at a defining crossroads.

After years of quiet determination, relentless prototyping, and an unwavering belief in the power of healing games, we are proud to announce that Rare Castle is now an Official PlayStation Partner with Sony Interactive Entertainment.

This is not merely a technical achievement or a box to check. It is recognition. It is validation. It is the bridge between an independent dream born in Cairo in 2018 and one of the most influential ecosystems in interactive entertainment.

As an Official PlayStation Partner, Rare Castle gains privileged access to PlayStation’s professional development infrastructure — advanced tools, SDKs, technical support, certification resources, and a global network of trusted creators. This partnership positions our small studio among those shaping the future of console gaming and opens powerful new gateways for Project Escher.

Project Escher on PlayStation

Our flagship episodic cinematic psychological thriller — the first title in our revolutionary healing games genre — will now be able to reach PlayStation players with the fidelity, performance, and polish the experience deserves. From the Inner Monologue mechanic that pulls players directly into the protagonist’s mind, to the surreal, photorealistic worlds built in Unreal Engine, every element of Project Escher was designed to challenge the mind while nurturing the soul.

This alliance ensures that the strange, beautiful, and transformative journey we have been crafting will shine on PlayStation hardware.

From the Castle to the World

For a solo-founded indie studio from Egypt to earn this status is proof that powerful ideas do not need massive teams or big budgets — they only need heart, vision, and persistence.

We extend our deepest gratitude to the Sony Interactive Entertainment team for believing in an unconventional approach to game design and for welcoming an independent voice from the MENA region into the PlayStation family.

To every Guardian of the Castle, every follower who has read our dev logs, shared our updates, and kept the dream alive — this moment belongs to you.

The castle is no longer rising in silence.

It has been seen.

The gateways are opening wider than ever. Project Escher is moving forward with renewed momentum, and healing games are coming to PlayStation.

Stay with us. The real journey is just beginning.

— Mohamed Fawzy & The Rare Castle Team

#RareCastle #PlayStationPartner #ProjectEscher #HealingGames

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