Hey RareCastle fam!
We’re back with another peek behind the curtain and this one’s about atmosphere, emotion, and visual storytelling. One of our talented environment artists is currently deep into designing one of the most surreal and symbolic spaces in our game world: The Palace Rooms.
A Place Beyond the Physical
The Palace Rooms are a condition of being rather than just a place.
A character not as flesh and blood, but as something more abstract enters this weird, ethereal setting at a crucial point in the narrative. By permitting travel by light, thought, and energy rather than footfall, this area challenges the standard rules of reality. Our environmental work aims to create a space that is both historically grounded and otherworldly to support this idea. Incredible lighting, ambiguous borders, and interactive items with narrative weight are all incorporated with elements of Baroque and Rococo, rich, elegant styles that speak of forgotten elegance and emotional complexity.
Creating Emotion Through Environment
At RareCastle, we view settings as emotional landscapes rather than simply aesthetic backdrops. The Palace Rooms are a reflection of identity, loss, connection, and change rather than just a level to explore.
We’re excited to show you how this unique area develops both technically and aesthetically as we continue to build it out. We’ll be releasing our design work soon, so stay tuned for more Unreal Engine visual teasers!
Thank you for following our journey until then.
— Founder of Rare Castle
Reference Photo

Actual photos from the engine



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