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Project Escher — Phase 3 Progress Update

Project Escher — Phase 3 Progress Update

by Mohamed Fawzy | Dec 14, 2025 | Dev Log, Feature Log, Game Log

Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete —...
Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems

Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems

by Mohamed Fawzy | Nov 24, 2025 | Dev Log, Feature Log, Game Log

Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and...
Dev Dairy: Crafting the Palace Room – A Moment of Light in the Dark

Dev Dairy: Crafting the Palace Room – A Moment of Light in the Dark

by Mohamed Fawzy | May 9, 2025 | Dev Log, Game Log

Hey everyone, Today, I’d love to share a behind-the-scenes look at one of the most essential and atmospheric spaces in our game world — the Palace Room. This environment has been a major focus in recent weeks, not just in terms of layout and visual storytelling, but...
Dev Diary: Building the Mystery of the Palace Rooms

Dev Diary: Building the Mystery of the Palace Rooms

by Mohamed Fawzy | Apr 23, 2025 | Dev Log, Game Log

Hey RareCastle fam!We’re back with another peek behind the curtain and this one’s about atmosphere, emotion, and visual storytelling. One of our talented environment artists is currently deep into designing one of the most surreal and symbolic spaces in our game...

Recent Posts

  • Project Escher — Phase 3 Progress Update
  • Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems
  • Project Escher — Introducing the Inner Monologue Mechanic
  • 3D Modeler (Weapons Artist)
  • UI/UX Designer

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