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Project Escher — Phase 3 Progress Update

Project Escher — Phase 3 Progress Update

by Mohamed Fawzy | Dec 14, 2025 | Dev Log, Feature Log, Game Log

Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete —...
Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems

Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems

by Mohamed Fawzy | Nov 24, 2025 | Dev Log, Feature Log, Game Log

Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and...
Project Escher — Introducing the Inner Monologue Mechanic

Project Escher — Introducing the Inner Monologue Mechanic

by Mohamed Fawzy | Nov 18, 2025 | Dev Log, Feature Log

Heavy Prototyping in Full Motion Starting this November, Project Escher officially enters its most intense development sprint yet: a structured Heavy Prototyping Cycle designed to shape the core playable identity of the game. To keep the process focused and...

Recent Posts

  • Project Escher — Phase 3 Progress Update
  • Project Escher — New Reactive Dialogue, Inner Monologue, Vehicle Traffic, Interaction & Inventory Systems
  • Project Escher — Introducing the Inner Monologue Mechanic
  • 3D Modeler (Weapons Artist)
  • UI/UX Designer

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