by Mohamed Fawzy | Dec 14, 2025 | Dev Log, Feature Log, Game Log
Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete —...
by Mohamed Fawzy | Nov 24, 2025 | Dev Log, Feature Log, Game Log
Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and...
by Mohamed Fawzy | Nov 18, 2025 | Dev Log, Feature Log
Heavy Prototyping in Full Motion Starting this November, Project Escher officially enters its most intense development sprint yet: a structured Heavy Prototyping Cycle designed to shape the core playable identity of the game. To keep the process focused and...
by Mohamed Fawzy | May 9, 2025 | Dev Log, Game Log
Hey everyone, Today, I’d love to share a behind-the-scenes look at one of the most essential and atmospheric spaces in our game world — the Palace Room. This environment has been a major focus in recent weeks, not just in terms of layout and visual storytelling, but...
by Mohamed Fawzy | Apr 23, 2025 | Dev Log, Game Log
Hey RareCastle fam!We’re back with another peek behind the curtain and this one’s about atmosphere, emotion, and visual storytelling. One of our talented environment artists is currently deep into designing one of the most surreal and symbolic spaces in our game...