by Mohamed Fawzy | Nov 24, 2025 | Dev Log, Feature Log, Game Log
Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and...
by Mohamed Fawzy | Nov 18, 2025 | Dev Log, Feature Log
Heavy Prototyping in Full Motion Starting this November, Project Escher officially enters its most intense development sprint yet: a structured Heavy Prototyping Cycle designed to shape the core playable identity of the game. To keep the process focused and...
by Mohamed Fawzy | Jul 18, 2025 | careers, volunteer
Position Type: Volunteer Location(s): Remote Why Rare Castle? Rare Castle is an independent game studio driven by a bold, transformative vision: to create games that heal. we believe games can do more than entertain — they can mend the soul, cultivate calm, and...
by Mohamed Fawzy | Jul 18, 2025 | careers, volunteer
Position Type: Volunteer Location(s): Remote Why Rare Castle? Rare Castle is an independent game studio driven by a bold, transformative vision: to create games that heal. we believe games can do more than entertain — they can mend the soul, cultivate calm, and...
by Mohamed Fawzy | Jul 18, 2025 | careers, volunteer
Position Type: Volunteer Location(s): Remote Why Rare Castle? Rare Castle is an independent game studio driven by a bold, transformative vision: to create games that heal. we believe games can do more than entertain — they can mend the soul, cultivate calm, and...