by Mohamed Fawzy | Feb 23, 2026 | Dev Log, Game Log
The fourth milestone of our six-phase full prototype for Project Escher is now complete. This phase introduces a pivotal Chapter One moment, bringing together the Soul & Body Possession system, the reveal of the Shadow character and its mechanics, a palace escape...
by Mohamed Fawzy | Feb 12, 2026 | Dev Log, Game Log
A Sanctuary Outside of Space and Time As development continues on Project Escher, the world beyond the physical realm is beginning to take shape. We’ve recently completed a major visual enhancement pass on the Palace room — refining lighting, atmosphere, and...
by Mohamed Fawzy | Jan 31, 2026 | Milestones, Our News, Partnerships
The vision is no longer private. It has been placed on the table. We at Rare Castle are proud to announce a major milestone: on 31 January 2026, we officially submitted Project Escher to the PlayStation MENA Hero Project, Sony Interactive Entertainment’s dedicated...
by Mohamed Fawzy | Dec 14, 2025 | Dev Log, Feature Log, Game Log
Cinematics, Vehicle Driving System, Van Dialogue & Half Demo Milestone As of December 13, 2025, Project Escher continues to move forward at a strong and steady pace. We’re excited to share that Phase 3 of our 6-phase Heavy Prototyping cycle is now complete —...
by Mohamed Fawzy | Nov 24, 2025 | Dev Log, Feature Log, Game Log
Heavy Prototyping Development — Phase 2 Complete As of November 24, 2025, Project Escher continues to accelerate beyond expectations. Our Heavy Prototyping cycle is planned as six phases, each originally set to last two weeks. However, thanks to rapid progress and...