Position Type: Volunteer
Location(s): Remote
Why Rare Castle?
Rare Castle is an independent game studio driven by a bold, transformative vision: to create games that heal. we believe games can do more than entertain — they can mend the soul, cultivate calm, and inspire hope.
While horror games often thrill us with fear, we imagine something different: cinematic, story-driven experiences that guide players toward self-discovery, resilience, and emotional well-being. Our games are crafted with the same meticulous artistry as the most gripping horror titles — but instead of nightmares, we create spaces for reflection, growth, and inner peace, all brought to life with stunning, photorealistic visuals.
At Rare Castle, we are redefining what games can be. Join us as we build immersive worlds that spark curiosity, soothe the spirit, and leave a lasting, positive impact.
Responsibilities
- Design, model, and texture realistic and stylized weapons (firearms, melee, custom tools) that align with the tone of the game world.
- Translate concept art, references, and verbal direction into high-quality game-ready models.
- Create clean topology, efficient UVs, and high-to-low poly bakes suitable for real-time performance.
- Develop PBR materials and textures using tools like Substance Painter, Designer, or Quixel.
- Collaborate with animators and gameplay designers to ensure weapon assets are functional, ergonomic, and ready for in-game use.
- Implement and test weapons inside Unreal Engine 5, ensuring proper scale, readability, and visual cohesion with the game world.
- Work closely with the Game Director to align weapon aesthetics with emotional and narrative beats — every weapon should tell a story.
Requirements
- Portfolio showcasing high-quality weapon modeling and texturing, with attention to detail and visual storytelling.
- Proficiency in 3D modeling software (Blender, Maya, 3ds Max, etc.).
- Experience creating high-to-low poly models and baking normal, AO, and curvature maps.
- Strong grasp of PBR workflows and real-time asset optimization.
- Familiarity with Unreal Engine (especially asset setup, materials, and lighting previews).
- Understanding of weapon anatomy, real-world function, and how those elements translate to game design.
Nice to have
- Experience modeling unique, non-traditional, or narrative-specific weapons.
- Familiarity with rigging or preparing weapons for animation (e.g., reloading sequences, attachments).
- Knowledge of first-person and third-person weapon presentation in Unreal.
- Passion for psychological thriller or narrative-driven games where design matters emotionally.
- Interest in environmental storytelling through weapon wear, modification, or design history
What We Offer
- Creative Freedom: The chance to shape the visual storytelling of a unique, cinematic indie game and leave your artistic fingerprint on every scene.
- A Collaborative Environment: Work directly with a passionate founder and a small, dedicated team that values experimentation, curiosity, and open dialogue.
- Professional Growth: Build your portfolio with high-quality, real-time lighting work, and deepen your skills in a supportive, artist-driven setting.
- Flexible, Remote Work: Contribute from anywhere in the world on a schedule that fits your life.
- A Meaningful Mission: Be part of a studio redefining what games can be — creating experiences that heal, inspire, and leave a lasting emotional impact.